Counter Strike Source 5 vs. 5 Tournament
WHEN
AUGUST 30, 2008, 11AM
TEAM SIZE
5 Players
MAPS
De_Dust2, De_Season, De_Tuscan, De_Inferno, De_cpl_mill ( in no particular order )
CAL
CFG /08 edited
ROUNDS PER MATCH
9 rounds (T) 9 rounds (CT)
FORMAT
Map Objective
5 TURTLE BEACH EarForce X1 gaming headsets
ALIENWARE (coming soon)
5 STEELSERIES QcK heavy
THERMALTAKE LAN PACKS
APEVIA 1 ATX-LCD750W, 1 X-SNIPERG-BL, 1 CF12SL
ANTEC Twelve Hundred gaming case, 650 blue
AND MUCH MORE COMING SOON!
ALIENWARE (coming soon)
5 STEELSERIES QcK heavy
THERMALTAKE LAN PACKS
APEVIA 1 ATX-LCD750W, 1 X-SNIPERG-BL, 1 CF12SL
ANTEC Twelve Hundred gaming case, 650 blue
AND MUCH MORE COMING SOON!
As all ways with all of our events we want everybody to have fun. All competitors are invited to the LAN AFTER PARTY.
HOW IT WORKS
You get matched up with another team. Players without a team of 5 will be paired up with one. Flip coin and winner chooses what team to play
on first (CT vs T). You play 9 rounds per side or first team to win 10 rounds. Then you will switch sides and start again. In the event of a
tie a coin will be flipped to see which team gets first choice of Terrorist or Counter terrorist for last round. Once there is an official
winner you will proceed up the ladder.
WINNER
First Team to win 10 rounds moves up the ladder to the finals
REGISTRATIONS, RULES AND PAYMENTS
All payments must be in by August 28, 08.
Payments may be made via pay pal or at Zap Extreme Internet Lounge
If for any reason a member of your team cant pay via pay pal, or at location by August 28, Zap must be notified by email at info@zapextremegaming.com with the players name, team, and reason.
We will NOT allow entire team to email notification of late payment.
All players must be signed in at location by no later than 10:45 AM August 30, 08.
Payments may be made via pay pal or at Zap Extreme Internet Lounge
If for any reason a member of your team cant pay via pay pal, or at location by August 28, Zap must be notified by email at info@zapextremegaming.com with the players name, team, and reason.
We will NOT allow entire team to email notification of late payment.
All players must be signed in at location by no later than 10:45 AM August 30, 08.
PAYMENT INSTRUCTIONS
Click here and fill out form.
Print form if you chose to fax the registration form in or just email back to info@zapextremegaming.com
Scroll to the bottom of the page if you chose to pay via Pay Pal.
Click on buttons for the desire amount of player spots, and follow the Pay Pal instructions.
If you would like to pay cash, you may pay at Lan center, address 925 Rathburn rd east, Mississauga, after 12 PM.
Print form if you chose to fax the registration form in or just email back to info@zapextremegaming.com
Scroll to the bottom of the page if you chose to pay via Pay Pal.
Click on buttons for the desire amount of player spots, and follow the Pay Pal instructions.
If you would like to pay cash, you may pay at Lan center, address 925 Rathburn rd east, Mississauga, after 12 PM.
DEFINITIONS
Source: Counter-Strike: Source
Offense: Terrorist Side
Defense: Counter-Terrorist Side
Round: 1 of 18 potential rounds played. Time limit 1:20 seconds.
Half: 9 rounds of play on a defending or offensive side
Half time: The period of time in which teams swap defensive and offensive position
Match winner: First team to win 10 rounds
Match: 18 rounds of regulation play
The start money for each team will be set at $16000 per player
Offense: Terrorist Side
Defense: Counter-Terrorist Side
Round: 1 of 18 potential rounds played. Time limit 1:20 seconds.
Half: 9 rounds of play on a defending or offensive side
Half time: The period of time in which teams swap defensive and offensive position
Match winner: First team to win 10 rounds
Match: 18 rounds of regulation play
The start money for each team will be set at $16000 per player
GAME FORMAT
Competition Method: 5 vs. 5
Players: 10
Rounds: 18 rounds for regulation
(Max rounds format): 9 rounds as Offense (Terrorist) and 9 rounds as Defense (Counter-Terrorist) per team.
Victory Condition: The first team to win 10 rounds in regulation.
Round Time: 1 minute 20 seconds
Freeze Time: 15 seconds
C4 Timer: 35 seconds
Players: 10
Rounds: 18 rounds for regulation
(Max rounds format): 9 rounds as Offense (Terrorist) and 9 rounds as Defense (Counter-Terrorist) per team.
Victory Condition: The first team to win 10 rounds in regulation.
Round Time: 1 minute 20 seconds
Freeze Time: 15 seconds
C4 Timer: 35 seconds
MAP SELECTION
de_dust2
(further maps will be announced shortly)
The map selection may be changed prior to the tournament. Players will be informed of any such changes as soon as possible.
(further maps will be announced shortly)
The map selection may be changed prior to the tournament. Players will be informed of any such changes as soon as possible.
SIDE SELECTION
Coin flip before the teams determine the starting sides (team that wins the coin toss picks)
All players names must be in the format of their team tag + gaming alias (i.e. ZAP | Bob)
NONE OF THE BELOW HAS EVER BEEN AN ISSUE, BUT WE FEEL IT WOULD BE WISE TO POST FOR EVERY ONE TO SEE.
All players names must be in the format of their team tag + gaming alias (i.e. ZAP | Bob)
NONE OF THE BELOW HAS EVER BEEN AN ISSUE, BUT WE FEEL IT WOULD BE WISE TO POST FOR EVERY ONE TO SEE.
TOURNAMENT AREA
THIS IS NOT A BYOC event, computers are supplied! DO NOT BRING YOUR COMPUTER!
Only the match players are allowed in the tournament area during the tournament. The tournament area will be opened for the LAN party.
There should never be more than 11 people in the tournament area once it has started. 10 players 1 official.
Only the match players are allowed in the tournament area during the tournament. The tournament area will be opened for the LAN party.
There should never be more than 11 people in the tournament area once it has started. 10 players 1 official.
HARDWARE & SETUP
Although all items will be provided, Players may bring their own mouse pad, mouse, and keyboard. No drivers or 3rd party software will be permitted for installation on any computer.
Copying files of any sort to computers is strictly prohibited. That includes scripts, cfg, etc.
Accessing or altering the system, provided hardware, or other operating system settings is strictly prohibited.
The console may be accessed at any time. Any command that alters the game in a form of hack or cheat is not permitted. If youre not sure if your command is considered a cheat, ask, or dont use it
Copying files of any sort to computers is strictly prohibited. That includes scripts, cfg, etc.
Accessing or altering the system, provided hardware, or other operating system settings is strictly prohibited.
The console may be accessed at any time. Any command that alters the game in a form of hack or cheat is not permitted. If youre not sure if your command is considered a cheat, ask, or dont use it
IN-GAME MESSAGING & COMMUNICATION
Players may communicate verbally, visually or via the in-game voice communication system between rounds, during freeze time, and during the round until their screen has faded to black. Once a screen has faded to black due to being eliminated during the round, a player may not communicate by ANY means to ANY other players until the round has ended. Any player violating this rule will be given a warning. Failure to comply may result in the violating players teams disqualification.
Ghosting Players communicate to other players verbally while they are dead. Players are able to communicate while the screen fades to black but must cease all verbal and text communication after the screen goes dark. In case of a flash bang bug or any other reason that prevents the screen to go fade to black, the player must cease verbal communication immediately and cannot change game views while dead.
Bunny Hopping The use of multiple jumps to increase speed. Bunny hopping is permitted.
Defusing through an Object The player must see the bomb when defusing. A player may not attempt any defuse through any object. Any player caught, will be disqualified.
Ghosting Players communicate to other players verbally while they are dead. Players are able to communicate while the screen fades to black but must cease all verbal and text communication after the screen goes dark. In case of a flash bang bug or any other reason that prevents the screen to go fade to black, the player must cease verbal communication immediately and cannot change game views while dead.
Bunny Hopping The use of multiple jumps to increase speed. Bunny hopping is permitted.
Defusing through an Object The player must see the bomb when defusing. A player may not attempt any defuse through any object. Any player caught, will be disqualified.
UNINTENTIONAL ISSUES
Server Crash The server machine crashes/freezes/power out ,etc. causing the match server to stop responding.
Server will be reset and the rest of the rounds will be played with equal start money.
Client Crash A players machine crashes/freezes/etc. causing the participant to unable to continue play. The game will be paused at the beginning of the next full round following the client drop.. Once the client has reconnected, the match will be unpaused. Any abuse of the pause functionality will result in disciplinary action at the discretion of an admin.
Server LAN/Latency Issue The server machine begins lagging. The administrator on duty will pause the match at the beginning of next rounds freeze time. The status of the lagging machine will be evaluated, and a decision whether to continue the match on the current server or computer will be made. If it is found to be acceptable, match will continue as is. Server will be set at 100 tick.
Client Crash A players machine crashes/freezes/etc. causing the participant to unable to continue play. The game will be paused at the beginning of the next full round following the client drop.. Once the client has reconnected, the match will be unpaused. Any abuse of the pause functionality will result in disciplinary action at the discretion of an admin.
Server LAN/Latency Issue The server machine begins lagging. The administrator on duty will pause the match at the beginning of next rounds freeze time. The status of the lagging machine will be evaluated, and a decision whether to continue the match on the current server or computer will be made. If it is found to be acceptable, match will continue as is. Server will be set at 100 tick.
RULE CHANGES
The tournament administrators reserve the right to modify the rules as needed. This includes changes due to software updates or releases, competition committee decisions and all other changes deemed necessary to LAN tournaments. Players are responsible to check the rules on a regular basis and prior to every match to ensure they are in complete compliance. Players must understand that rule
FEE
$20 per player for MEMEBERS
$25 per player for NON-MEMBERS
$25 per player for NON-MEMBERS
As all ways with all of our events we want everybody to have fun. All competitors are invited to the LAN AFTER PARTY.
Copyright © ZAP LAN Gaming. All rights reserved.